Unreal Engine is a popular game creation tool that also caters to other 3D projects, such as film, architecture, and general design. The importation of point clouds can be useful for getting scan data into said projects.
Step 1: To get scan data into Unreal Engine, you must first install the required plugin. In a project, press "Edit", and then "Plugins"
Step 2: In the Plugins menu, search for "LiDAR", check the option that says "LiDAR Point Cloud Support", and then press "Restart Now" in the bottom right
Step 4: Select "Content Drawer" in the bottom left hand of your project, then select "Import"
Step 5: Select your file, then press "Open"
Step 6: You can now drag your imported point cloud into the viewport to put it in your project
Your scan should now be viewable and editable in your projects viewport